WATER SYSTEM Initialized version.
OVERVIEW
- Water surface color variable according to camera angle of degree.
- Used Depth read with Fresnel angular.
- Remove to useless functions .
- Removed to Foam effect.
- Removed some unused lerp.
- Only use to one of Normal texture.
- Just piece of one normal texture sampler2D.
- The piece of two texture parameter that created instance.
- Make branching to three level of Quality Phases
- Not used Multi compile then just adjusting quality phases setting to use X2M_Water script profiles.
SPECIFICATIONS OF WATER SURFACE EFFECTS
- SURFACE DEPTH WITH DISTANCE Of COLOR ( FRESNEL ANGULAR VARIABLE COLOR EFFECT) / 表面深度与颜色距离
- WATER REFLECTION /水面反射
- WATER REFRACTION(DISTORTION) /水面折射(扭曲)
- WATER QUALITY PHASES/质量阶段


水面折射(扭曲)

表面深度与颜色距离 ( FRESNEL ANGULAR VARIABLE COLOR EFFECT)


Water Smoothness : If Water Smoothness value is higher that make tighten specular high-light on water surface.
水面反射

Reflection Distort : Distortion wrap scale. (This property have related of effect with Distortion value.)
Reflection Intensity : Reflection Power.


- HIGH PROFILE
- Reflection RT size : 512
- Box blur Filter : 1
- Caustics FX : Enable
- MIDDLE PROFILE
- Reflection RT size : 256
- Box blur Filter : 2
- Caustics FX : Enable
- LOW PROFILE
- Reflection RT size : none
- Box blur Filter : None
- Caustics FX : Disable