Simple Pool Water

WATER SYSTEM Initialized version.

OVERVIEW

  • Water surface color variable according to camera angle of degree.
    • Used Depth read with Fresnel angular.
  • Remove to useless functions .
    • Removed to Foam effect.
    • Removed some unused lerp.
  • Only use to one of Normal texture.
    • Just piece of one normal texture sampler2D.
    • The piece of two texture parameter that created instance.
  • Make branching to three level of Quality Phases
    • Not used Multi compile then just adjusting quality phases setting to use X2M_Water script profiles.

SPECIFICATIONS OF WATER SURFACE EFFECTS

  • SURFACE DEPTH WITH DISTANCE Of COLOR ( FRESNEL ANGULAR VARIABLE COLOR EFFECT) / 表面深度与颜色距离
  • WATER REFLECTION /水面反射
  • WATER REFRACTION(DISTORTION) /水面折射(扭曲)
  • WATER QUALITY PHASES/质量阶段

水面折射(扭曲)

Distortion ( Refraction ) : This function affect to under water mesh distortion as fragment to vertex.

表面深度与颜色距离 ( FRESNEL ANGULAR VARIABLE COLOR EFFECT)

Water Specular : If Water Specular value is higher that make blue water surface.
Water Smoothness : If Water Smoothness value is higher that make tighten specular high-light on water surface.

水面反射

Reflection angle : Distortion directions of horizontal.
Reflection Distort : Distortion wrap scale. (This property have related of effect with Distortion value.)
Reflection Intensity : Reflection Power.
Distortion ( Refraction ) : This function affect to under water mesh distortion as fragment to vertex.
  • HIGH PROFILE
    • Reflection RT size : 512
    • Box blur Filter : 1
    • Caustics FX : Enable
  • MIDDLE PROFILE
    • Reflection RT size : 256
    • Box blur Filter : 2
    • Caustics FX : Enable
  • LOW PROFILE
    • Reflection RT size : none
    • Box blur Filter : None
    • Caustics FX : Disable

Categories: shader

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