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Substance Live Shanghai final season 2019

Substance Live Shanghai final season 2019 On October 24, a live broadcast event was held at the Substance adobe office in Shanghai, China.
Me with my colleague MR.Kang, We were spoken about our knowledge of substance designer.

With Substance Adobe Team China.

Totally joined in Substance live How many visitors that around 18000 viewers! Amazing.

  • Our main topic is here.
    • HDR editor
    • Experimental instance node – Automatic ColorIDtoMaterials
    • Custom blend node How to approaching
    • ACES tonemapped shader tweaking
    • Height based modeling to Sci-fi texture assets.
    • Curvy filter via Linear inperpolation function

1. HDR Editor

使用在Substance中新添加的HDR编辑工具,可以很容易地修改Unity iBL照明,进行Look-Dev。 在角色选角窗口要达到什么样的照明效果,可以跟美术一起实时修改进行工作。

2. Experimental Node – Automatic ColorID to PBR mat Gen.

链接:https://pan.baidu.com/s/1qXFJHug4r1Jee6O-pAI1lQ 提取码:3a60 复制这段内容后打开百度网盘手机App,操作更方便哦

3. Custom blend node.

当混合多个Shape以创建新的造型时,Blend 的 min 和 max 很有用。 看看它是如何构建的,再尝试做出新的混合方式。

链接:https://pan.baidu.com/s/1ydknBeA2xfkTig67aVZV7g 提取码:q6jh 复制这段内容后打开百度网盘手机App,操作更方便哦

4. ACES Tonemapped Tweak Substance designer shader.

Substance designer没有ACES Tonemapped的方式。

所以美术会说,使用UE4或者用最新Unity3D喜欢的ACES方式制作时,材质的颜色感或Specular的感觉不同。

最初做材质的时候最好在ACES空间制作。

fs.glsl

physically_metallic_roughness_aces.glslfx

链接:https://pan.baidu.com/s/1gbvn6EeJwe1USStvl-Kxcg 提取码:qu6r 复制这段内容后打开百度网盘手机App,操作更方便哦

4. Height Based Sci-fi procedural texturing.

Mr.Kang speaking here.

链接:https://pan.baidu.com/s/1OaVII_MyjuC_GVuSwBjeNg 提取码:03xh 复制这段内容后打开百度网盘手机App,操作更方便哦

5. Curvy node.

链接:https://pan.baidu.com/s/1BJFt-m7aWjnBdgMtNLt2cQ 提取码:2y7e 复制这段内容后打开百度网盘手机App,操作更方便哦

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