Written by JP.Lee
我是心动的 Technical art team leader.
This is legacy of an indie game that I made a little after work with two friends in 2013.
Add 3D rendering processing directly to cocos2D engine and integrate Bullet physics engine.
It was a game that lost the original goal of the indie game as it made the Game Tool itself.
I contracted a small office paying around 3000 RMB per month.
When I left work, I gathered at the office and developed little by little.
Before the Spine tool came out, I had to make the development tool itself, but my friend who was developing it worked professionally to make engines and tools, so I spent a lot of time how to add and organize functions every night.
Perhaps even during this period, as a technical artist, he concentrated on function.
Preview tech demo below.
If I think about it again, I think that the game should be fun, but it was not completed because it lost its purpose and focused too much on the function.
Art is only a part of the signal transmitted to the brain through vision, but it promotes emotion.
Looking back on my memories a long time ago, I think I felt a lot of happiness in my own while discussing what games would be fun with my friends and drinking beer on If I think about it again, I think that the game should be fun, but it was not completed because it lost its purpose and focused too much on the function.pork belly.Now that there are good engines like UE4 and UNITY3D, you will be able to better fulfill your goal of pursuing fun.
The stories I want to tell to many juniors, even technical artists, do not just explore logical understanding and knowledge every day, but I also want you to be interested in brain science or human behavior studies.After getting older and having a strong sense of responsibility, I seem to spend most of my life worrying about how to make more money than my childhood fun imagination.