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Freeze On Air online dev since by 2004 in years.

Invested from http://www.gomcorp.com/ and developed at Brownie Studio.
A casual sports online game project where I left the design company Artbox in 2004 and participated.
My joined the Motion Design Team as a team leader and served as a development PM.
All engines and tools were developed in-house without using a commercial engine.
Overall, the careers of the team members were short, so in many fields I had to leading this.
Participated from prototype to CBT.
Participated in development for about 1 year and 6 months.

由http://www.gomcorp.com/投资,并由Brownie Studio开发。
一个休闲体育在线游戏项目,我于2004年离开设计公司Artbox并参加了该项目。
我以负责人的身份加入了运动设计团队,并担任开发项目经理。
所有引擎和工具都是在内部开发的,没有使用商用引擎。
总体而言,团队成员的职业生涯很短,因此在很多领域我都必须领导这一工作。
从原型到CBT参与。
参与开发大约1年零6个月。

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