dev-log 2016 in years at 网易

Late version of monthly report at the April to august 2016 in years.

It is an old monthly document that is almost 5 years old.
At that time, Unity’s PBR was an unstable version, and Linear Space was not added.
Since the establishment of TEAM had not yet been completed, most of the fields were carried out alone.
Most of the time, it seems to have worked harder than these days because performance was also guaranteed within limited effects.
It’s a piece of that record.

这是一份近5年的旧月度文件。
当时,Unity的PBR是一个不稳定的版本,并且未添加Linear Space。
由于TEAM的建立尚未完成,因此大多数领域都是单独进行的。
在大多数情况下,它似乎比现在更加努力,因为在有限的效果范围内也保证了性能。
这是那张唱片的一部分。

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