Call of Chaos Assemble Vulkan optimization

Ntrance 에서 개발 하고 드레곤플라이가 서비스하는 콜오브케이어스 어셈블 프로젝트의 해외 버전 최적화 의뢰를 받았습니다. 참여 기간은 2024년 3월 부터 4월. 해외 일부 출시를 준비하는 과정에서 중저사향 스마트폰 및 애뮬레이터 실행에 몇 가지 이슈가 있었고 다양한 방법으로 협업 하여 약 20% 이상의 성능 향상을 개발팀 및 아트팀과 이뤄냈습니다. 해당 기회로 또 다양한 플레폼에서 어떤 문제점들이 있는지... Continue Reading →

GAMETALES STAR LIGHT MMORPG [In Progress]

https://www.youtube.com/watch?v=ZtKKici2lho&t=34s Related press MMORPG projects we've been consulting on since August 2023. Unreal Engine 5. Scheduled for release in mid-2025. Developer : Gametales Publisher: Com2us.

Season 2 of New Soju

Season 2 of New Soju, produced by Studio K110 and Praxis Studios, is finally on air!Congratulations to everyone involved in the project.Developing our own toon system in Unreal Engine, creating a lighting management system, and… Such a short time! The world of commercials always seems to give me a very astral pleasure…. lol https://youtu.be/ukC_fRGNu7Y

현대 모비스 DOA 시즌 2 작업.

2023년 한국에 돌아와서 처음 컨설팅 일을 하면서 마무리 한 프로젝트 입니다. 1천만뷰를 기록한 시즌 1에 비해서 Vray Toon 렌더링을 1개월 가량 디벨롭 하면서 모든 참여자분들이 좀 더 진보 된 결과를 위해 노력해 주셨습니다. 제작은 Praxis 에서 담당 하였습니다. https://www.youtube.com/watch?v=ovkaJM6ixyc

[2022]BYTEDANCE EXPERIENCE

I joined the game division Nuverse in 2021.Now I am involved in the development of two multiplatform games.Both projects are new yet unreleased projects. Dragonheir: Silent Gods IN DEVELOPMENT DEMO https://youtu.be/S7e3Dfho9Yo https://youtu.be/9rZF96pRCME

[2019]GIANT NETWORKS EXPERIENCE

This is my experience at the giant network that I worked for from winter 2018 to spring 2020.

[2015][2020]NETEASE GAME EXPERIENCE

This is an introduction to the projects I participated in while working for Netease. It includes an introductory video for each project and an explanation of my job position.

[2020]心动NETWORKS EXPERIENCE

心动 (xd.com) I joined in the spring of 2020. A platform team leader who had worked with Giant Networks joined the team.After joining here, I mainly managed the technical art team and served as art qualiry supervisor for a while.The president was sincere about innovation in the work environment, enough to say that it is... Continue Reading →

[2014]SUBSTANCE EXPERIENCE

It is a procedural texture creation software that I participated in development for about a year. Based on the procedural texture generation algorithm of Dr. Sébastien Deguy, the founder, this software is recognized as indispensable software for computer graphics video and game production, and was acquired by ADOBE in 2019.

[2012]PLAYNERY EXPERIENCE

It is a game startup strategically invested by Japanese SOFT-BANK.I joined here in the second half of 2011. There was a recommendation from the founder of Playnery. He worked as a technical art director and was responsible for developing various tools and processing the shader of his own game engine. SoftBank Ventures invests in Game... Continue Reading →

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