Since I lived in Korea, I have been consistently selected as a lecturer and often gave presentations on technology development cases.
At the time I was involved in the development of Unity Engine with the NVIDIA headquarters and the Unity headquarters engine team.
After coming to China, I presented on the theme of mobile game graphics in the 2017 Unite Shanghai announcement and achieved 10,000 subscriptions in the shortest time.
I was invited to the Allegorithmic event, which is leading the development of procedural textures, and presented the theme of effective texture development in 2017 and 2019.So I’ll just take a moment to summarize what was presented at the Allegorithmic event.

在韩国居住的时候就一直被选为演讲人,经常发表技术开发事例相关内容。
三年间,在中国举行的很多技术发表会上发表过。
2012年Unite首尔发表会上以 “下一代移动游戏处理技术经验共享”的主题发表过。
这时曾与NVIDIA总部和Unity总部引擎团队一起参与过Unity引擎的开发。
2017年Unite上海发表会上以“移动游戏图形”为主题发表过,在最快的时间内达成了1万次订阅。
而且被邀请参加Allegorithmic(主要开发程序化纹理) 的活动,发表主题为2017年和2019年“有效纹理开发”。