Compared results between ACES and Gran-turismo Tone-map applied inside UE5.1.1 This integrated method not used before tonemap or replace tonemap… 더 보기 »Gran-Turismo Tonemapper Integrated and Compared look.
purpose of implementations. Light Probe data具有在lightAsset中以二进制形式存储的特性。此外，将根据最后一个场景中的信息Replace所有合并的场景的Light Probe信息。解决这一问题的基本方法是TextAsset里单独存储，每个Chunk分别进行管理。此外，还可以实现编辑器扩展，以允许美术团队修改SH细节值。 Light Probe data has the property of being stored as binary in lightAsset.It… 더 보기 »Light-Probe Data manager implementation 
This is an introduction to the projects I participated in while working for Netease.
It includes an introductory video for each project and an explanation of my job position.
通常，移动游戏开发环境不常使用Normal Blur Sub-Surface技术的原因是，因为Normal纹理的Mip-Map需要使用DDX、DDY或Gaussian Blur进行实时Blur处理。
Sync camera for game view with scene view and hot to setting up for. demonstration for use to Free camera… 더 보기 »Look dev material preview project initializing demonstration for unity.
When I set up the lighting, I think I want to control the reflection expression of golden armor or metallic independently of the ambient light. By modifying the Specular IBL and Custom Specular IBL created from SkyIBL in the shader, you can understand how the material expression can be further enhanced.
It is fully optimized for mobile game rendering.The PBR lighting model was not used for.Using the BlinnPhong Approximation based on… 더 보기 »More Realistic eyeball approach for Mobile visualization.
整个世界的空间为32 Km X 32 Km
真实地形世界空间为16Km x 16Km
运行时包括Light Probe SH数据流时完全流式处理（内部开发）。
Purpose of implementations.
One draw call rendering by one mesh.
Supporting customization of eyeball pupil.
Simple refraction FX.
1. We do not design an interface that goes beyond the framework of the existing Unity3D ShaderGUI.
2. One Shader is used, but the interface should be able to determine the type.
3. ROOT TYPE and SUBTYPE are provided.
1. You will have to think about the structural design a little longer.
Detail-Map Expression texture norm Document
There is a part that I often feel when I work for a company.
The quality of the character design and the completeness of the original data are also important, but the final rendering quality that the user sees at the end is also very important.