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[2015][2020]NETEASE GAME EXPERIENCE

This is an introduction to the projects I participated in while working for Netease.
It includes an introductory video for each project and an explanation of my job position.

[2014]SUBSTANCE EXPERIENCE

It is a procedural texture creation software that I participated in development for about a year.
Based on the procedural texture generation algorithm of Dr. Sébastien Deguy, the founder, this software is recognized as indispensable software for computer graphics video and game production, and was acquired by ADOBE in 2019.

[2004]EYA SOFT EXPERIENCE

I joined here in 2004. It is divided into a project using its own game engine and a project using Gamebryo.
The one made with its own game engine is Luna Online, and the game made using Gamebrio is Iris Online.

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