Season 2 of New Soju
Season 2 of New Soju, produced by Studio K110 and Praxis Studios, is finally on air!Congratulations to everyone involved…
현대 모비스 DOA 시즌 2 작업.
2023년 한국에 돌아와서 처음 컨설팅 일을 하면서 마무리 한 프로젝트 입니다. 1천만뷰를 기록한 시즌 1에 비해서 Vray Toon 렌더링을…
[2022]BYTEDANCE EXPERIENCE
I joined the game division Nuverse in 2021.Now I am involved in the development of two multiplatform games.Both projects…
[2019]GIANT NETWORKS EXPERIENCE
This is my experience at the giant network that I worked for from winter 2018 to spring 2020.
[2015][2020]NETEASE GAME EXPERIENCE
This is an introduction to the projects I participated in while working for Netease. It includes an introductory video…
[2020]心动NETWORKS EXPERIENCE
心动 (xd.com) I joined in the spring of 2020. A platform team leader who had worked with Giant Networks…
[2014]SUBSTANCE EXPERIENCE
It is a procedural texture creation software that I participated in development for about a year. Based on the…
[2012]PLAYNERY EXPERIENCE
It is a game startup strategically invested by Japanese SOFT-BANK.I joined here in the second half of 2011. There…
[2012]Indie Project.Advice and experience, don’t just listen to technology
Written by JP.Lee 我是心动的 Technical art team leader. leegoonz@163.com 这是一款独立游戏的遗产,我在2013年与两个朋友合作后做了一点工作。将3D渲染处理直接添加到cocos2D引擎并集成Bullet物理引擎。这款游戏失去了独立游戏的初衷,因为它本身就是游戏工具。 我与一个小型办公室签约,每月支付约3000元人民币。当我离开工作时,我聚集在办公室并逐渐成长。 在Spine工具问世之前,我必须自己开发工具,但是正在开发它的朋友专门从事引擎和工具的生产工作,因此我每天晚上花费大量时间来添加和组织功能。也许即使在此期间,作为技术艺术家,他也专注于功能。 This is legacy of an indie game…
[2004]EYA SOFT EXPERIENCE
I joined here in 2004. It is divided into a project using its own game engine and a project…