ICE SHADER FAMILY FOR MOBILE

Purpose of implementation. Fully support to mobile devices such as opengl-es 2.x to 3.x.Under limited of instruction counts 180.Under limited texture fetching counts 6. 完全支持移动设备,例如opengl-es 2.x至3.x.指令数限制下为180。在有限的纹理抓取下计数为6。 The game I'm developing now implements a point light that doesn't work at all in the rendering core. In order to achieve the permeation effect, the LUT of the... Continue Reading →

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