현대 모비스 DOA 시즌 2 작업.
2023년 한국에 돌아와서 처음 컨설팅 일을 하면서 마무리 한 프로젝트 입니다. 1천만뷰를 기록한 시즌 1에 비해서 Vray Toon 렌더링을 1개월… 더 보기 »현대 모비스 DOA 시즌 2 작업.
2023년 한국에 돌아와서 처음 컨설팅 일을 하면서 마무리 한 프로젝트 입니다. 1천만뷰를 기록한 시즌 1에 비해서 Vray Toon 렌더링을 1개월… 더 보기 »현대 모비스 DOA 시즌 2 작업.
I joined the game division Nuverse in 2021.Now I am involved in the development of two multiplatform games.Both projects are… 더 보기 »[2022]BYTEDANCE EXPERIENCE
This is my experience at the giant network that I worked for from winter 2018 to spring 2020.
This is an introduction to the projects I participated in while working for Netease.
It includes an introductory video for each project and an explanation of my job position.
心动 (xd.com) I joined in the spring of 2020. A platform team leader who had worked with Giant Networks joined… 더 보기 »[2020]心动NETWORKS EXPERIENCE
It is a procedural texture creation software that I participated in development for about a year.
Based on the procedural texture generation algorithm of Dr. Sébastien Deguy, the founder, this software is recognized as indispensable software for computer graphics video and game production, and was acquired by ADOBE in 2019.
It is a game startup strategically invested by Japanese SOFT-BANK.I joined here in the second half of 2011. There was… 더 보기 »[2012]PLAYNERY EXPERIENCE
Written by JP.Lee 我是心动的 Technical art team leader. leegoonz@163.com 这是一款独立游戏的遗产,我在2013年与两个朋友合作后做了一点工作。将3D渲染处理直接添加到cocos2D引擎并集成Bullet物理引擎。这款游戏失去了独立游戏的初衷,因为它本身就是游戏工具。 我与一个小型办公室签约,每月支付约3000元人民币。当我离开工作时,我聚集在办公室并逐渐成长。 在Spine工具问世之前,我必须自己开发工具,但是正在开发它的朋友专门从事引擎和工具的生产工作,因此我每天晚上花费大量时间来添加和组织功能。也许即使在此期间,作为技术艺术家,他也专注于功能。 This is legacy of an indie game that… 더 보기 »[2012]Indie Project.Advice and experience, don’t just listen to technology
I joined here in 2004. It is divided into a project using its own game engine and a project using Gamebryo.
The one made with its own game engine is Luna Online, and the game made using Gamebrio is Iris Online.