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leegoonz

Uber Shader GUI Document.

Design philosophy.

1. We do not design an interface that goes beyond the framework of the existing Unity3D ShaderGUI.
2. One Shader is used, but the interface should be able to determine the type.
3. ROOT TYPE and SUBTYPE are provided.
1. You will have to think about the structural design a little longer.

[2022]BYTEDANCE EXPERIENCE

I joined the game division Nuverse in 2021.Now I am involved in the development of two multiplatform games.Both projects are… 더 보기 »[2022]BYTEDANCE EXPERIENCE

Created a guide sample for using lighting for artists.

There is a part that I often feel when I work for a company.
The quality of the character design and the completeness of the original data are also important, but the final rendering quality that the user sees at the end is also very important.

The Fog of Random 翻译版 [Translation topic]

I’ve found good topic about dev experience from Original Post https://agentlien.github.io/fog/ so I was translation to Korean and Chinese version.

Thanks agentlien.

Tone-mapping assessment guide.

Three tone-mapping functions are added and evaluated. This assessment is for characterization purposes only and is not a guide to best practices.

BI-Planar Mapping

ArtStation – Bi-Planar mapping URP Deferred and Forward shader, JP Lee Complete Example here Bi-Planar Mapping GitLab | JP Lee… 더 보기 »BI-Planar Mapping

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