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SAY HELLO~AND~CONCEPT OF OKRS

I usually have a lot of interest in development methodology.I have worked in an agile development environment for a long time.Recently, we are researching and working on how to establish and achieve goal-oriented development and performance indicators of OKRs. 我通常对开发方法学很感兴趣。我在敏捷开发环境中工作了很长时间。最近,我们正在研究和研究如何建立和实现OKR的面向目标的开发和绩效指标。

技术美术师的定义

技术美术师的定义
有技术知识的美术师。
我把这个解释为一半美术师,一半程序员。
另外,可以定义为能够将逻辑部分和非逻辑部分很好地混合运用的人。

Stylized Material Production / 程序风格化材质制作

那么Stylized art的定义是什么呢?在美术层面什么是Stylized texture ,Stylized game art 到底是什么我们究竟知道吗?我和大家有必要需要一些时间对几个意义进行分析。这样可以进行充分的理解。

HELLO GPU?

Purpose of this lecture
给90后新人美术简单介绍电脑图形历史,让他们认识到过去和现在,从而培养可以预估未来的洞察力。
这次分享的内容包含对 GPU 的介绍,对近期有变化的游戏图形优化因素的基本原理的介绍,使美术可以根据这些信息主动树立优化思路。

Essentials of Mobile hardware

与PC游戏开发不同的是,Mobile device的硬件种类繁多,差异较大。

对于我们而言,最重要的是积累开发Mobile device的经验。

Substance Live Shanghai final season 2019

Substance Live Shanghai final season 2019 On October 24, a live broadcast event was held at the Substance adobe office in Shanghai, China.Me with my colleague MR.Kang, We were spoken about our knowledge of substance designer. Totally joined in Substance live How many visitors that… 더 보기 »Substance Live Shanghai final season 2019

Unite 2017 Shanghai Speach

尊敬的先生女士们,大家好。我是来自网易盘古游戏部的技术美术总监李正彪。本次是我作为主讲嘉宾,第二次参加Ulite。2012年第一次参加Ulite大会,我演讲主题是次世代手游画面的实现。再次诚挚地感谢Ulite中国组委会对我的邀请。今天下午我们已经听了很多非常棒的技术讲座,所以,也希望各位能以一种轻松的心态来听我的讲座。

Substance open-day 2017 Shanghai

Substance open-day 2017 Shanghai Hello.This is JP from Korea.Welcome to come in substance user group at Shanghai in China.I am very proud of attending to this seminar with introduce about me it feel vey honored.My major part of work is technology of art as technical… 더 보기 »Substance open-day 2017 Shanghai

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