[태그:] shader

[patreon]Stylized toon Urp update.

Stylized Toon (WIP) (notion.so) ( Open Topic ) Stylized Toon by Unity URP. Project Source | JP Lee on Patreon ( PATERON MEMBER ONLY )

Toon style look-dev by ue4 [w.i.p]

Dual Reflection Expression Resource by GIT ( patreon member only )

Dual Reflection Expression Resource by GIT | JP Lee on Patreon

Iridescence Lit model improvement for URP

Iridescence Lit model improvement for URP Iridescence based thin film. Transparent refraction with distortion. Preserved Physically correct pbr based. Masking for decal printing. More learning about this? Check it my Patreon. https://www.patreon.com/posts/iridescence-51922903

Advanced Skin Shader for Next-Gen Mobile games.

The fastest operating technique of the NORMAL BLUR SUB-SURFACE SCATTERING APPROACHING HOW TO… 处理角色渲染时,通常会听到许多有关SSS效果的信息。通常,移动游戏开发环境不常使用Normal Blur Sub-Surface技术的原因是,因为Normal纹理的Mip-Map需要使用DDX、DDY或Gaussian Blur进行实时Blur处理。现在,内容将介绍预处理实时处理部分的想法步骤。 In order to check the demand of the internal art team, it is the process of extracting the mobile game character data of Netease and testing the… Continue Reading “Advanced Skin Shader for Next-Gen Mobile games.”

toon Shader Additional FX

Purpose of implementations Simple transmittance FX for toony rendering. mesh attribute based shade expression. Bloom and tone-mapped for toony rendering look-development. This character model from XRD game data not my own works. 这个来自XRD游戏数据的角色模型不是我自己的作品。 左边是一般的Cartoon rendering。 右边显示的是接近于最近日本动画色调的渲染结果。 虽然美术们认为Tone Mapping主要用于具有真实效果的渲染效果中,但是在最近制作的日本动画渲染技巧下,即使是2D,也往往会使用HDR的情况很多。根据这种趋势,使用Tone Mapping、Bloom和Exposure方法,会得到更有高级感的产物。 最近在日本动漫中甚至还出现了使用Reflection Mapping的情况。 Left is a… Continue Reading “toon Shader Additional FX”

Cloth micro fuzz scatter shader for unity3D URP 8.3.1

GEOMETRICAL SPECULAR ANTI ALIASING FOR URP

URP 8.3.1 Shadow Mask integration Lib.

https://github.com/leegoonz/urp8.3_ShadowMask

[WIP]pxrDisney for Substance Painter integration

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