Corresponding shader code for custom expression.

cbuffer View
{
    float4x4 View_TranslatedWorldToClip;
    float4x4 View_WorldToClip;
    float4x4 View_TranslatedWorldToView;
    float4x4 View_ViewToTranslatedWorld;
    float4x4 View_TranslatedWorldToCameraView;
    float4x4 View_CameraViewToTranslatedWorld;
    float4x4 View_ViewToClip;
    float4x4 View_ViewToClipNoAA;
    float4x4 View_ClipToView;
    float4x4 View_ClipToTranslatedWorld;
    float4x4 View_SVPositionToTranslatedWorld;
    float4x4 View_ScreenToWorld;
    float4x4 View_ScreenToTranslatedWorld;
    float3  View_ViewForward;
    float  PrePadding_View_844;
    float3  View_ViewUp;
    float  PrePadding_View_860;
    float3  View_ViewRight;
    float  PrePadding_View_876;
    float3  View_HMDViewNoRollUp;
    float  PrePadding_View_892;
    float3  View_HMDViewNoRollRight;
    float  PrePadding_View_908;
    float4 View_InvDeviceZToWorldZTransform;
    float4  View_ScreenPositionScaleBias;
    float3 View_WorldCameraOrigin;
    float PrePadding_View_956;
    float3 View_TranslatedWorldCameraOrigin;
    float PrePadding_View_972;
    float3 View_WorldViewOrigin;
    float PrePadding_View_988;
    float3 View_PreViewTranslation;
    float PrePadding_View_1004;
    float4x4 View_PrevProjection;
    float4x4 View_PrevViewProj;
    float4x4 View_PrevViewRotationProj;
    float4x4 View_PrevViewToClip;
    float4x4 View_PrevClipToView;
    float4x4 View_PrevTranslatedWorldToClip;
    float4x4 View_PrevTranslatedWorldToView;
    float4x4 View_PrevViewToTranslatedWorld;
    float4x4 View_PrevTranslatedWorldToCameraView;
    float4x4 View_PrevCameraViewToTranslatedWorld;
    float3 View_PrevWorldCameraOrigin;
    float PrePadding_View_1660;
    float3 View_PrevWorldViewOrigin;
    float PrePadding_View_1676;
    float3 View_PrevPreViewTranslation;
    float PrePadding_View_1692;
    float4x4 View_PrevInvViewProj;
    float4x4 View_PrevScreenToTranslatedWorld;
    float4x4 View_ClipToPrevClip;
    float4 View_TemporalAAJitter;
    float4 View_GlobalClippingPlane;
    float2 View_FieldOfViewWideAngles;
    float2 View_PrevFieldOfViewWideAngles;
    float4  View_ViewRectMin;
    float4 View_ViewSizeAndInvSize;
    float4 View_BufferSizeAndInvSize;
    float4 View_BufferBilinearUVMinMax;
    int View_NumSceneColorMSAASamples;
    float  View_PreExposure;
    float  View_OneOverPreExposure;
    float  PrePadding_View_2012;
    float4  View_DiffuseOverrideParameter;
    float4  View_SpecularOverrideParameter;
    float4  View_NormalOverrideParameter;
    float2  View_RoughnessOverrideParameter;
    float View_PrevFrameGameTime;
    float View_PrevFrameRealTime;
    float  View_OutOfBoundsMask;
    float  PrePadding_View_2084;
    float  PrePadding_View_2088;
    float  PrePadding_View_2092;
    float3 View_WorldCameraMovementSinceLastFrame;
    float View_CullingSign;
    float  View_NearPlane;
    float View_AdaptiveTessellationFactor;
    float View_GameTime;
    float View_RealTime;
    float View_MaterialTextureMipBias;
    float View_MaterialTextureDerivativeMultiply;
    uint View_Random;
    uint View_FrameNumber;
    uint View_StateFrameIndexMod8;
    float  View_CameraCut;
    float  View_UnlitViewmodeMask;
    float  PrePadding_View_2156;
    float4  View_DirectionalLightColor;
    float3  View_DirectionalLightDirection;
    float  PrePadding_View_2188;
    float4 View_TranslucencyLightingVolumeMin[2];
    float4 View_TranslucencyLightingVolumeInvSize[2];
    float4 View_TemporalAAParams;
    float4 View_CircleDOFParams;
    float View_DepthOfFieldSensorWidth;
    float View_DepthOfFieldFocalDistance;
    float View_DepthOfFieldScale;
    float View_DepthOfFieldFocalLength;
    float View_DepthOfFieldFocalRegion;
    float View_DepthOfFieldNearTransitionRegion;
    float View_DepthOfFieldFarTransitionRegion;
    float View_MotionBlurNormalizedToPixel;
    float View_bSubsurfacePostprocessEnabled;
    float View_GeneralPurposeTweak;
    float  View_DemosaicVposOffset;
    float  PrePadding_View_2332;
    float3 View_IndirectLightingColorScale;
    float  View_HDR32bppEncodingMode;
    float3 View_AtmosphericFogSunDirection;
    float  View_AtmosphericFogSunPower;
    float  View_AtmosphericFogPower;
    float  View_AtmosphericFogDensityScale;
    float  View_AtmosphericFogDensityOffset;
    float  View_AtmosphericFogGroundOffset;
    float  View_AtmosphericFogDistanceScale;
    float  View_AtmosphericFogAltitudeScale;
    float  View_AtmosphericFogHeightScaleRayleigh;
    float  View_AtmosphericFogStartDistance;
    float  View_AtmosphericFogDistanceOffset;
    float  View_AtmosphericFogSunDiscScale;
    uint View_AtmosphericFogRenderMask;
    uint View_AtmosphericFogInscatterAltitudeSampleNum;
    float4 View_AtmosphericFogSunColor;
    float3 View_NormalCurvatureToRoughnessScaleBias;
    float View_RenderingReflectionCaptureMask;
    float4 View_AmbientCubemapTint;
    float View_AmbientCubemapIntensity;
    float View_SkyLightParameters;
    float PrePadding_View_2472;
    float PrePadding_View_2476;
    float4 View_SkyLightColor;
    float4 View_SkyIrradianceEnvironmentMap[7];
    float View_MobilePreviewMode;
    float View_HMDEyePaddingOffset;
    float  View_ReflectionCubemapMaxMip;
    float View_ShowDecalsMask;
    uint View_DistanceFieldAOSpecularOcclusionMode;
    float View_IndirectCapsuleSelfShadowingIntensity;
    float PrePadding_View_2632;
    float PrePadding_View_2636;
    float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
    int View_StereoPassIndex;
    float4 View_GlobalVolumeCenterAndExtent[4];
    float4 View_GlobalVolumeWorldToUVAddAndMul[4];
    float View_GlobalVolumeDimension;
    float View_GlobalVolumeTexelSize;
    float View_MaxGlobalDistance;
    float View_bCheckerboardSubsurfaceProfileRendering;
    float3 View_VolumetricFogInvGridSize;
    float PrePadding_View_2812;
    float3 View_VolumetricFogGridZParams;
    float PrePadding_View_2828;
    float2 View_VolumetricFogSVPosToVolumeUV;
    float View_VolumetricFogMaxDistance;
    float PrePadding_View_2844;
    float3 View_VolumetricLightmapWorldToUVScale;
    float PrePadding_View_2860;
    float3 View_VolumetricLightmapWorldToUVAdd;
    float PrePadding_View_2876;
    float3 View_VolumetricLightmapIndirectionTextureSize;
    float View_VolumetricLightmapBrickSize;
    float3 View_VolumetricLightmapBrickTexelSize;
    float View_StereoIPD;
}

카테고리:shader

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