MATERIALS LOD FOR INGAME PLAY.Organization / Netease Pangu Studio Technical Art Team.Author / JP.Lee Go Github Commit schedule : 2016-9-26. To be honest, this is already four years ago.Most recently I do not use this method.Because many easier methods have already been discovered. 老实说,这已经是四年前了。最近我不使用这种方法。因为已经发现了许多更简单的方法。 OverviewWhat is this have purpose of requirement.In the game, according to... Continue Reading →
Light-Probe Data manager implementation
purpose of implementations. Possible to adjustment of individual probe SH out data results.Very useful interface design for artists. https://videopress.com/v/00KLI3Kd?autoPlay=true&controls=false&loop=true&posterUrl=https%3A%2F%2Fleegoonzblog.files.wordpress.com%2F2020%2F01%2Fimage-108.png&preloadContent=auto Video by Youku : China Only Light Probe data具有在lightAsset中以二进制形式存储的特性。此外,将根据最后一个场景中的信息Replace所有合并的场景的Light Probe信息。解决这一问题的基本方法是TextAsset里单独存储,每个Chunk分别进行管理。此外,还可以实现编辑器扩展,以允许美术团队修改SH细节值。 Light Probe data has the property of being stored as binary in lightAsset.It will also replace the light probe information of all merged scenes based on... Continue Reading →