Summary. This example presents, creates, and practices how the artists can control the texture size of the desired texture pass category regardless of the root document size of the Substance painter. 概括。此示例展示、创建和练习美术师如何控制所需纹理通道类别的纹理大小,而不管 Substance 画家的根文档大小。 NEED VPN IF YOU LIVE IN MAINLAND OF CHINA https://videopress.com/v/DfDPDcS8?autoPlay=true&loop=true&preloadContent=metadata
AUTO-GENERATION SURFACE CHARACTERISTIC FILTER
summary. This example is about developing a filter that automatically generates the Roughness and Metallic values of a surface using a list of COLOR IDs. 概括。 此示例是关于开发一个过滤器,该过滤器使用 COLOR ID 列表自动生成表面的粗糙度和金属值。 NEED VPN IF YOU LIVE IN MAINLAND OF CHINA https://vimeo.com/571184126
WORLD SPACE NORMAL USAGE INSIDE SUBSTANCE DESIGNER
Preface. A demonstration for learning about the concept that can actively utilize the information of various information textures baked. 前言。学习可以积极利用烘焙的各种信息纹理的信息的概念的演示。 https://videopress.com/v/ilsCLkpc?preloadContent=metadata
How to enable two-sided rendering in Substance Designer?
如何在 Substance Designer 中启用两侧渲染? How can I enable Two side rendering in Substance designer? Yesterday I was asked a question by a colleague of mine I worked with before. My old colleague was able to figure it out on his own. Anyway, here are a few things to clear up. If you're not a student... Continue Reading →
Dual Reflection Expression Resource by GIT ( patreon member only )
Dual Reflection Expression Resource by GIT | JP Lee on Patreon
Cat Warrior Substance Package. V.1.0
This asset pack made by since 2014 When I live in Korea. It data pack have substance desinger material with related shader for Study about SD workflow. Click to image can be move to Gumrad liked page directly.
How I could be simulation Display p3 Color Gamut inside Game-Engine development mode.
Author : leejungpyo@corp.netease.com First published this topic : 2021.5.10 What is this issues I was focused on now. Purpose. Basically Chinese game industry have a lot of old stuff of Dell monitor even now 2021 in years. So many artist When they working there absolutely use to sRGB thigh color gamut space but modern display... Continue Reading →
(CN)Nintendo Switch game contents GPU Frame profiling.
在撰写本文之前,我想指出我是Nintendo Switch的真实用户。请注意,本文仅涉及如何使用仿真器进行分析来分析GPU框架。 https://youtu.be/w4UHrM0LzYo Nintendo Switch game 是一个页面,它汇总了使用 Frame debug 进行分析的方法 Summary Emulator CEMU EmulatorYUJU Emulator Early version.INTEL GPA GPU Analyzer. RenderDocControllerProfile. 在上面两个中选一个就可以。 建议准备游戏控制器。您可以在淘宝等处购买任天堂Switch的游戏控制器,也可以使用XBOX ONE或PS4的游戏控制器。* 您可以使用键盘,但设置不方便。 Roms 表示为 Nintendo Switch game。最近,大多数可以使用伦克下载的地方消失了 Controller Profile. https://1drv.ms/u/s!An-MyWbumfPY0qkzrzNZA6MiYsNRUA?e=DVmB4D CEMU 设置和环境设置。 通常使用 CEMU 设定 准备物. 按顺序设置 最新CEMU 安装文件 http://cemu.info/releases/cemu_1.21.3.zip 将其提取到所需的HDD。 CEMU HOOK FILE https://files.sshnuke.net/cemuhook_1159_0573.zip 解压缩并将所有档案CEMU复制到可执行文件所在的目录。 CEMU GraphicPack https://slashiee.github.io/cemu_graphic_packs/ 解压缩并复制所有目录,并将其粘贴到 CEMU 可执行文件的目录中的... Continue Reading →
[KOR]Physically Based Shading in Theory and Practice. SIGGRAPH 2020 Course
Course OrganizersStephen Hill Lucaslm Stephen McAuley Sony Santa Monica Studio Presenters Laurent Belcour Unity Technologies Will Earl MPC Film Niklas Harrysson Autodesk Sebastien Hillaire Epic Games Naty Hoffman Lucaslm Lee Kerley Sony Pictures Imageworks Jasmin Patry Sucker Punch Productions Rob Pieke SideFX Igor Skliar MPC Film Jonathan Stone Lucasfilm Additional Contributors Pascal Barla Inria Megane... Continue Reading →