In the fall of 2012, I first collaborated with NVIDIA.
The purpose was to develop a game to be used in the tech demo of Shield gaming gear equipped with next-generation Tegra4 hardware.
I don’t know if it means much, but I was the first Tegra4 developer in the world, and I was given an initial development kit with only 200 units worldwide.
It certainly has deep meanings to me.
First, I think it was an opportunity to deepen my understanding of mobile hardware.
Also, compared to before, I was able to learn more active graphics programming on my own.
A separate developer summit was held at the InterContinental Hotel next to the GDC venue.
The next version of the prototype development kit, the developer kit 2.0, which came out close to the finished product for the first time