Substance open-day 2017 Shanghai



Hello.
This is JP from Korea.
Welcome to come in substance user group at Shanghai in China.
I am very proud of attending to this seminar with introduce about me it feel vey honored.
My major part of work is technology of art as technical art direction or pipe line director kind.
Currently working for “Netease Hangzhou Pangu game studio” and former worked at allegorithmic as technical artist and evangelist.

Today’s presentation does not cover how to complete from one to the end.
We will explore the possibilities of how to incorporate simple ideas into your work using designers and painters.
In fact, a similar process has been introduced and used in practice.
This lecture will help you to think about how you should look at designers and painters in order to develop your work process more efficiently.


We have seen a lot of data on PBR in recent years.
We will use the Roughness and Metallic PBR which is commonly used in the game industry. Specular Model is based on DISNEY GGX.
At this user group seminar, I will not discuss the detailed lighting model description of PBR’s Micro Facet.

We must consider how to establish a basic standard of unified PBR expression with the studio’s internal or outsourced collaboration team.





This is the color mask table, which came from the color wheel.
This discussion does not distinguish between non-conductors and conductors.
Basically, it is based on the conductor, and Silver among them.
I will briefly mention only the relationship between conductor properties and PBR here.
The color visible in the Election is the specular color due to the reflection modulated by the malleable ratio of the binding material in the molecular structure of the conductor.
In the real world, Diffusion is ignored and what we represent with color is the visible color by reflection.
It is understood that the color of Albedo of 99 pro pure gold is determined.
For reference, there are also insulator and conductor intermediates, such as ceramic. It is understood that chemically forced binding of the molecular structure.



The material is rare when the surface roughness varies gradually.
Two substances with completely different binding properties are not completely bound. Metals and glass are not usually combined. There are also materials capable of multiple bonds according to the electronegativity, such as chemical substances of complex organic structures or ceramics.

Check the effect of sufficient visual separation with the artist on the surface roughness weights.
Once the surface roughness and the correct separation of conductors and insulators are verified, it can be extended to build an integrated process for the initial texture setup inside the studio.
Please understand that not all production processes can be covered in this presentation.

Check out the basic color mask behavior for creating texture standard material utilities.

After briefly evaluating the classification of surface properties in the painter, we established a smart material development structure.
TA, in consultation with the artist, selects the filter effect needed to express the surface.
You cannot produce the final version in a short time. We need to examine the direction of the game art and make smart materials with a massive selection of minimal material features.
Smart Material has advantages such as double-edged sword. Maintenance aspects can be a disadvantage.


We have seen a lot of data on PBR in recent years.
We will use the Roughness and Metallic PBR which is commonly used in the game industry. Specular Model is based on DISNEY GGX.
At this user group seminar, I will not discuss the detailed lighting model description of PBR’s Micro Facet.

After briefly evaluating the classification of surface properties in the painter, we established a smart material development structure.
TA, in consultation with the artist, selects the filter effect needed to express the surface.
You cannot produce the final version in a short time. We need to examine the direction of the game art and make smart materials with a massive selection of minimal material features.
Smart Material has advantages such as double-edged sword. Maintenance aspects can be a disadvantage.









Apply PBR in Unity using the source saved by exporting texture in the painter.
Here are some of the export textures.
And look at Painter and Unity’s PBR Calibration environment.













