There's a part of Project B that was left on the notifications page that we were trying to work on at ByteDance at the end, and it's the Unity engine, and it's the kind of project that was really stressful for me, and it was really stressful for one of my subordinates who was working on Project B to meet the aesthetic requirements of the art director.
After completing the preparations for the launch of Dragon Heir, I was asked to support a second project (another team), Project B, which I worked on with my teammates. Initially, it was mainly focused on finding a look style, and my teammates mainly communicated with Chinese artists, while I provided technical guidance and code snippets or applicable technical validation. There's a lot more but... For now....
One version of the runtime screen capture while building on an Android phone.
Unity Editor preview.
Fluid Effect during the Bonus Small Town Styleset action.
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