Document size independent texture size control.
Summary. This example presents, creates, and practices how the artists can control the texture size of the desired texture pass… 더 보기 »Document size independent texture size control.
Summary. This example presents, creates, and practices how the artists can control the texture size of the desired texture pass… 더 보기 »Document size independent texture size control.
I shared the Unity shader code we made in 2018.
I remember using a Surface Shader at that time because it was a time when a Built-In pipeline was used.
Still, I think you can check the part that I thought was the key in the code below.
•pbr-metal-rough : Unreal Engine 4 PC •pbr-metal-rough-legacy-mobile : Unreal Engine 4.19 Mobile •pbr-metal-rough-mobile : Unreal Engine 4.20 Mobile 这是为艺术家开发的Substance-Painter Shader。如果您在项目中工作时修改了着色器,那么对艺术家来说是个好主意。
这些是根据其他美术团队的需求开发shader的实验品。
Shader development prototypes according to the demand of other art teams.
Shader Layout 着色器布局 Ground , Building , Skin , etc… “尽可能整合各种目的的Shader。把Shader编译容量降为最低。Ground , Building , Skin , etc…” Ground , Building,Skin shaderGlobal Foliage ,Cloth with armor
Baked lighting. First approached since by 2016 in years at Netease. This basic idea is to use the light source… 더 보기 »Concept of Lighting Node:Substance Designer
1. 首先,拿现在的PM02美术资源先会做个技术demo,之后我们再来听取美术们的意见,就不先直接解释技术了。
1-1 明确检讨技术以及性能层面。
1-1-1. 明确确认是Hardware sRGB Linear Space Rendering还是单纯在Shader里面处理。