Freeze On Air online dev since by 2004 in years.

Invested from and developed at Brownie Studio.
A casual sports online game project where I left the design company Artbox in 2004 and participated.
My joined the Motion Design Team as a team leader and served as a development PM.
All engines and tools were developed in-house without using a commercial engine.
Overall, the careers of the team members were short, so in many fields I had to leading this.
Participated from prototype to CBT.
Participated in development for about 1 year and 6 months.

由投资,并由Brownie Studio开发。

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