Tree leaf color painter from 2016 in years.

In general, leaves use a vertex color channel for wind effect.
We can define vertex color for color expression in uv2 or Tangent for richer color effect.
Also we can add this to our extended c-buffer to do GPU instancing.
In 2016, GPU instances were not added, so we optimized them using a different method.

通常,叶子使用顶点颜色通道获得风的效果。
我们可以定义顶点颜色以在uv2或Tangent中表达颜色,以获得更丰富的颜色效果。
我们也可以将其添加到扩展的c缓冲区中以进行GPU实例化。
在2016年,未添加GPU实例,因此我们使用另一种方法对其进行了优化。

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