WIP LIST. Custom Shadow color.Reflection Occlusion.Branch for Equipment.Dual Lobe specualar.
Synopsis of Helinesia
*Cat god race Eight cats that survived the first disaster gain mysterious powers to become eight heroes, and descendants prospered by them to form a civilization in land of Helynesia.在第一次灾难中幸存的八只猫获得了神秘的力量,成为了八位英雄,而后代则在此后的繁荣中在赫里尼西亚地区形成了文明。 *8 cats (8 heroes) 8只猫(8位英雄) Gionas + Remy (ancestor of the Glix family) (Glix家族的祖先) Kai + Rotte (ancestor of the Reus family)(Reus家族的祖先) Astrid + Avelia... Continue Reading →
Indirect Drawing with Unity
This is a reorganization of the Unity presentation. end of content.
Mip-chain artist template by Substance designer.
커스텀 밉맵체인에 대응하는 Substance designer template 제작을 간단하게 소개 하고 게임엔진에서 사용하는 툴의 특성을 이해 한 후 TA 가 어떤 추가 업무를 추진 할 수 있는지 소개한다. 신규 Graph 를 생성 하고 Graph Name 을 설정하세요. 일단 간단하게 템플릿을 제작 한 후 이것을 다시 PIXEL PROCESSOR 로 제구성 할 것이다.
Custom Mipmap encoding practice.
此示例不是生产级别。该示例可以在生产级别使用,但是可以通过添加更有效的功能将其升级到完整的生产级别功能。This example is not a production level.This example can be used at the production level, but it can be upgraded to a full production level function by adding more efficient features. 实验目的。公司内部还没有请求,但是我们根据JP Friends Company项目团队提出的类似要求进行研究。通过改善Unity mipmap过滤的质量并改善模糊的Texel采样,我们希望改善更清晰的法线贴图表达(中等距离)或Albedo表达。在粗糙的情况下,不需要改进。Purpose of experiment.There is no request from within our company yet, but we study this based on the similar demand that... Continue Reading →
How to modify to mipmap bias more easily? Case Study
Unity引擎mipmap偏差值的默认值为“ -100”。通常,推荐值为“ -0.5”。但要自己设置艺术家。如何更改设置?研究如下。您可以使用随附的Unity项目对其进行测试。 The default value for the Unity engine mipmap bias value is "-100". In general, the recommended value is "-0.5". But set up the artist yourself. How can I change the settings? Study below. You can test it using the attached Unity project. Select the texture and change the inspector from normal to... Continue Reading →
Blur control-Mipmap bias handling
请先阅读。最新的Unity版本的Kaiser滤镜无法达到传统的NVIDIA Kaiser滤镜结果。实际上,Unity公司修改了Kaiser滤镜结构,但这是加快导入纹理速度的一种方法。甚至最新的2020年Kaiser过滤器版本也比以前更清晰。Read it first.The latest Unity version of the Kaiser filter does not reach the traditional NVIDIA Kaiser filter results.In fact, the Unity company modified the Kaiser filter structure, but it was a way to speed up the Import Texture.Even the latest 2020 version of Kaiser filter isn't sharper than it used to be. 我不会详细解释Mip贴图,因为我们的学生已经知道Mip贴图基本上是什么。请参考下图。I... Continue Reading →