Purpose of implementations Simple transmittance FX for toony rendering. mesh attribute based shade expression. Bloom and tone-mapped for toony rendering look-development. This character model from XRD game data not my […]
Original topic by Silicon Studio Japan at 2019.Additional extra declaring by JPLee at 2021. This document is written in English and added Chinese using a baidu translator.It can include a […]
https://github.com/leegoonz/MaterialX_batchInstall MaterialX Shader generation
Texel density complexity viewer.
회사일 말고 일본 모 회사 관련된 모바일 렌더링 처리를 하던 중에 개발팀용 룩뎁 장면을 설정 중입니다. 표준 렌더링 장면이라서 light theme 은 아니에요. I am setting up a lookdep scene […]