콘텐츠로 건너뛰기

feature

Custom Mipmap encoding practice.

此示例不是生产级别。该示例可以在生产级别使用,但是可以通过添加更有效的功能将其升级到完整的生产级别功能。This example is not a production level.This example can be used at the production level, but it can be upgraded… 더 보기 »Custom Mipmap encoding practice.

Anti-Tilled technique by Stochastic

Solution researcher : JP Explore ways to reduce the appearance of far-ground floor texture repetitions as clearly as possible.Technology that… 더 보기 »Anti-Tilled technique by Stochastic

OthorCulledGPU_LightMapper_Manager

根据针对场景lightmap效果改善的调查结果,发现现在美术在制作的时候效率非常低.首先来理解一下照明美术的特性吧。因为没有完全使用实时GI,所以需要进行烘焙.这个时候需要进行非常多的修改制作. 照明美术的作业需要非常细致,并且结果直接关系到最终的用户体验,因此可以支持反复预览查看的制作环境是一个非常重要的核心要素

Energy conserved specular blinn-phong.

Energy conserved specular blinn-phong implementation record Elements of Implementations Energy conserved diffuse with specular. Physically based Fresnel. Environments Reflectance. Ambient… 더 보기 »Energy conserved specular blinn-phong.

%d