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BITMAP:ATOMIC NODE :SUBSTANCE DESIGNER

这是在使用 SD 上最基本的 NODE 。
位于 Graph canvas 的上层菜单的 Icon ,点击 Tab 键可以在 canvas 上直接呼出。

Nbw_Graph - GRAPH

This is the most basic NODE in using SD.
Icon on the upper menu of the Graph canvas, click Tab to call out directly on the canvas.


Gradient Map 
Blend 
Directional Blur 
Directional Warp 
Sharpen 
01 HSL 
Bitmap 
Normal 
Transformation 20 
Gradient (Cynam ic) 
Pixel Processor 
Distance 
Value Processor 
Grayscale Conversion 
Channels Shuffle 
m Map 
Uniform Color 
Warp 
Emboss

点击 Tab键会以光标的位置为准展开菜单。
基本上会出现 Atomic node ,可以使用 Search 呼入所有 SD 提供的 Node(Filter,Material,Function,Bitmap…)。
让我们一起看一下Atomic Node。

Clicking the Tab key will expand the menu based on the cursor position.
Basically, Atomic node will appear. You can use Search to call in all the Node (Filter, Material, Function, Bitmap …) provided by SD.
Let’s take a look at Atomic Node.


BITMAP:NODE

从外部 Link 的图片或者往 Sbs 文件里import的图片导入到 Graph editor 。

Import images from external links or images imported into Sbs files into the Graph editor.

From File... 
From New Resourcem

点击图标就会出现 From File… 或者 From New Resource… 两种菜单。
From File… 是完全从外部导入图片的。

Clicking on the icon will display two menus, From File… or From New Resource….
From File… is to import pictures completely from the outside

From File…

Import Resource(s) 
SC-I 
Gaea 
MyDocs 
Scenes 
Dropbox 
OneDrive 
APPZ 
Documents 
MyDocs 
sosp 
Works 
010\ 
Allegorithmic 
Substance Designer 
plugins 
redists 
resources 
SDK 
tools 
nyo 01 
2019-04-16 
2019-07-02 
2019-07-02 
2019-07-02 
2019-07-02 
2019-07-02 
All formats ('.psd •koa •.dds• v

导入储存在外部的bitmap图片。

Import an external bitmap image.

Link resource(s)... 
Import resource(s).-

选择图片并打开就会弹出以上选择窗口。
Select the picture and open it to bring up the above selection window.

  • Link resource(s) : 维持外部储存路径导入图片。
  • Import resource(s) : 再生一个 SBS 工程储存的路径的 Dependency Directory 并储存在里面。
  • Link resource (s): Maintain external storage path to import pictures.
  • Import resource (s): Regenerate and store the Dependency Directory of the path where the SBS project is stored.

From New Resource…

Choose a color 
To Gray
Bitmap 
512х512 - 08

 生成含有用户设定像素的单色图片(Bitmap) 文件。

Generate a monochrome image (Bitmap) file with user-set pixels

Bitmap 
UBSTANCE 
DESIGNER 
Bitmap 
EXPLORER 
x 
unsaved Package* 
New_Graph 
Resources 
untitled_3itmap_1 
kisspng-substance-painter-2018-10go-substance-designer-201-nvidia-5b5

从外部把bitmap图片用 Import 导入,红色bitmap图片是在 Substance designer 生成的。

Import the bitmap image from the outside using Import. The red bitmap image was generated by Substance designer.

New_Graph_resources 
jlKVVKD-UntitIed 
Bitmap.png 
SUBSTANC 
zAikiv-kisspng-s 
ubstance-painter 
-2018-logo-subs 
tance-designer._

Import 的bitmap图片和直接生成的bitmap都像这样生成工程名为.resources 的directory并在里面另外储存。给同事复制 sbs 工程的时候通常要一起提供过去。

Import the bitmap image and the directly generated bitmap both generate a directory named .resources and store it in it. When copying the sbs project to colleagues, it is usually provided together.

Import 
Link 
Reload 
save 
save 
t Publish .sbsar filen 
e 
Export to Substance Share... 
Export with dependenciesm 
Close 
Compute Outputs 
Show in Explorer._ 
Dependency Manager 
Open dependencies 
ctrl*R 
ctrl*S 
Ctrl *p 
Ctrl

这种时候如上图一样捆绑成 Export with dependencies… 就没问题了。

At this time, it is no problem to bundle it into Export with dependencies as shown above.

但是多个重复的 sbs 滤镜会跟着过去,所以如果是简单的工作或者同事已经有共用 filter 了,就把需要的文件复制给他们就可以了。

相关详细内容在实际制作 Workflow 说明里会有更仔细说明。

The relevant details will be explained in more detail in the actual production workflow description.

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