Anti-Tilled technique by Stochastic

Solution researcher : JP

Explore ways to reduce the appearance of far-ground floor texture repetitions as clearly as possible.Technology that can be used on top level mobile hardware or primarily for the PC version.

Stochastic Method
PS ALU : 204

Applied this method belowEvaluate count of instructor.

Standard Method
PS ALU : 172

conclusion.


2 or 3 SAMPLERs increase.
It supports a number of mobile hardware released after the first half of 2018.
When using for terrain, it is recommended to select one of the layers with the highest weight.
When doing this, the performance problem is not a big problem.

结论。
2或3个采样器增加。
它支持2018年上半年之后发布的许多移动硬件。
用于地形时,建议选择权重最高的图层之一。
这样做时,性能问题不是大问题。

Reference

GPU ZEN 2
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Categories: shader

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