BI-Planar Mapping
ArtStation – Bi-Planar mapping URP Deferred and Forward shader, JP Lee Complete Example here Bi-Planar Mapping GitLab | JP Lee… 더 보기 »BI-Planar Mapping
ArtStation – Bi-Planar mapping URP Deferred and Forward shader, JP Lee Complete Example here Bi-Planar Mapping GitLab | JP Lee… 더 보기 »BI-Planar Mapping
Provides an interface to effectively control Global Properties inside the scene.
Artists control scene effects from a single interface and can save their values as .asset files after modification.
提供一个接口来有效控制场景内的全局属性。
美术师从单一界面控制场景效果,修改后可以将其值保存为.asset文件。
purpose of implementations. Light Probe data具有在lightAsset中以二进制形式存储的特性。此外,将根据最后一个场景中的信息Replace所有合并的场景的Light Probe信息。解决这一问题的基本方法是TextAsset里单独存储,每个Chunk分别进行管理。此外,还可以实现编辑器扩展,以允许美术团队修改SH细节值。 Light Probe data has the property of being stored as binary in lightAsset.It… 더 보기 »Light-Probe Data manager implementation [2017]
This is my experience at the giant network that I worked for from winter 2018 to spring 2020.
This is an introduction to the projects I participated in while working for Netease.
It includes an introductory video for each project and an explanation of my job position.
Advanced Ambient occlusion method implementation for your look-dev. Advanced Ambient occlusion Purpose: AO handling of shaders When you guys usually… 더 보기 »Advanced Ambient occlusion method implementation for your look-dev
AUTHOR: JPLEE leegoonz@163.com I think you will understand a little bit about Tome mapping and Post Process Stack code structure… 더 보기 »Lut Bake for Substance Painter.
The Unity version used for training is 2021.1.18, and it was written based on the URP 11 version.用于训练的Unity版本为2021.1.18,基于URP 11版本编写。 We… 더 보기 »UE4 ACES Tone mapping port URP.
Purpose:This course will be given to the art department flexibility.We will try to add parameters to Neutral Tone-mapping and use… 더 보기 »Post Process Tone Mapping Editor Tweak.