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Global Light Manager Technical Document.[Dragonheir: Silent Gods]

Provides an interface to effectively control Global Properties inside the scene.
Artists control scene effects from a single interface and can save their values as .asset files after modification.
提供一个接口来有效控制场景内的全局属性。
美术师从单一界面控制场景效果,修改后可以将其值保存为.asset文件。

Light-Probe Data manager implementation [2017]

purpose of implementations. Light Probe data具有在lightAsset中以二进制形式存储的特性。此外,将根据最后一个场景中的信息Replace所有合并的场景的Light Probe信息。解决这一问题的基本方法是TextAsset里单独存储,每个Chunk分别进行管理。此外,还可以实现编辑器扩展,以允许美术团队修改SH细节值。 Light Probe data has the property of being stored as binary in lightAsset.It… 더 보기 »Light-Probe Data manager implementation [2017]

[2015][2020]NETEASE GAME EXPERIENCE

This is an introduction to the projects I participated in while working for Netease.
It includes an introductory video for each project and an explanation of my job position.

Lut Bake for Substance Painter.

AUTHOR: JPLEE leegoonz@163.com I think you will understand a little bit about Tome mapping and Post Process Stack code structure… 더 보기 »Lut Bake for Substance Painter.

UE4 ACES Tone mapping port URP.

The Unity version used for training is 2021.1.18, and it was written based on the URP 11 version.用于训练的Unity版本为2021.1.18,基于URP 11版本编写。 We… 더 보기 »UE4 ACES Tone mapping port URP.

CREATE A SIMPLE WOOD TILE TEXTURE.

学习目标 使用Shape(图形)构成分层形态的木头网格排列装图案。 利用 Blend node 的 Cropping Area。 合成两种不一样的材质。 本次学习分为以下两个章节。 Part1. Basic wooden tile pattern. 这里学习基本图案的构成。 Part2. Material compositing. 制作木头材质的表面,适用之前做好的叠层型图案就完成了。… 더 보기 »CREATE A SIMPLE WOOD TILE TEXTURE.

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