如何在 Substance Designer 中启用两侧渲染？ How can I enable Two side rendering in Substance designer? Yesterday I was asked a question… 더 보기 »How to enable two-sided rendering in Substance Designer?
Texture Set norm. Cleaned up the interface for Texture Channels.
Author : firstname.lastname@example.org First published this topic : 2021.5.10 What is this issues I was focused on now. Purpose. Basically… 더 보기 »How I could be simulation Display p3 Color Gamut inside Game-Engine development mode.
Fully Support to Neutral tone mapper and ACES and finally Custom Curve tone map also available generation Hollywood style LUT… 더 보기 »Custom Curve Tone map generated Substance LUT.
Horizon Occlusion for Normal Mapped Reflections
通常，移动游戏开发环境不常使用Normal Blur Sub-Surface技术的原因是，因为Normal纹理的Mip-Map需要使用DDX、DDY或Gaussian Blur进行实时Blur处理。
Original topic by Silicon Studio Japan at 2019.Additional extra declaring by JPLee at 2021. This document is written in English… 더 보기 »Using physical lighting units with Enlighten and UE4.(Translated topic/Extra explaining)
The color of the shadows is very important in the whole scene of the game.
Artists have direct control over the color of shadows throughout the scene, or the color and intensity of shadows on characters.