현대 모비스 DOA 시즌 2 작업.

2023년 한국에 돌아와서 처음 컨설팅 일을 하면서 마무리 한 프로젝트 입니다. 1천만뷰를 기록한 시즌 1에 비해서 Vray Toon 렌더링을 1개월 가량 디벨롭 하면서 모든 참여자분들이 좀 더 진보 된 결과를 위해 노력해 주셨습니다. 제작은 Praxis 에서 담당 하였습니다. https://www.youtube.com/watch?v=ovkaJM6ixyc

Gran-Turismo Tonemapper Integrated and Compared look.

Compared results between ACES and Gran-turismo Tone-map applied inside UE5.1.1 This integrated method not used before tonemap or replace tonemap Which is I fully integrated inside unreal engine 5.1.1 source code via uC++ withing shader tweak.

Uber Shader GUI Document.

Design philosophy. 1. We do not design an interface that goes beyond the framework of the existing Unity3D ShaderGUI. 2. One Shader is used, but the interface should be able to determine the type. 3. ROOT TYPE and SUBTYPE are provided. 1. You will have to think about the structural design a little longer.

[2022]BYTEDANCE EXPERIENCE

I joined the game division Nuverse in 2021.Now I am involved in the development of two multiplatform games.Both projects are new yet unreleased projects. Dragonheir: Silent Gods IN DEVELOPMENT DEMO https://youtu.be/S7e3Dfho9Yo https://youtu.be/9rZF96pRCME

Created a guide sample for using lighting for artists.

There is a part that I often feel when I work for a company. The quality of the character design and the completeness of the original data are also important, but the final rendering quality that the user sees at the end is also very important.

The Fog of Random 翻译版 [Translation topic]

I’ve found good topic about dev experience from Original Post https://agentlien.github.io/fog/ so I was translation to Korean and Chinese version. Thanks agentlien.

Aim For The Highest

I joined ByteDance on December 1, 2021.The studio was not yet mature, but the experience of the colleagues was very rich and it was a very good team with various experiences. Maybe that's why… It's been 6 months since I joined the company, and I was awarded this prestigious award. I think it's even more... Continue Reading →

Tone-mapping assessment guide.

Three tone-mapping functions are added and evaluated. This assessment is for characterization purposes only and is not a guide to best practices.

BI-Planar Mapping

ArtStation - Bi-Planar mapping URP Deferred and Forward shader, JP Lee https://videopress.com/v/OhQY7FMp?resizeToParent=true&cover=true&autoPlay=true&loop=true&preloadContent=metadata&useAverageColor=true Complete Example here Bi-Planar Mapping GitLab | JP Lee on Patreon

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