BI-Planar Mapping ArtStation – Bi-Planar mapping URP Deferred and Forward shader, JP Lee Complete Example here Bi-Planar Mapping GitLab | JP Lee on Patreon 이 글 공유하기: 페이스북에 공유하려면 클릭하세요. (새 창에서 열림) Facebook LinkedIn으로 공유하기 (새 창에서 열림) LinkedIn Pinterest에서 공유하려면 클릭하세요 (새 창에서 열림) Pinterest 클릭하여 친구에게 이메일로 링크 보내기 (새 창에서 열림) 전자우편 좋아하기 가져오는 중... 관련 “BI-Planar Mapping”에 대한 답글 2개 Add yours Cylindrical mapping along Y axis and plannar mapping perpendicular to Y axis, I guess? And I remembered you shared about procedrual stochastic texture(deliot and eric 2019 thesis), did you apply that technique? 좋아요좋아요 답글 Hi.guy. Yes, I applied stochastic for terrain works recently for a new product. 좋아요좋아요 답글 yupsilon님에게 덧글 달기 응답 취소 Δ
Cylindrical mapping along Y axis and plannar mapping perpendicular to Y axis, I guess? And I remembered you shared about procedrual stochastic texture(deliot and eric 2019 thesis), did you apply that technique? 좋아요좋아요 답글
Cylindrical mapping along Y axis and plannar mapping perpendicular to Y axis, I guess?
And I remembered you shared about procedrual stochastic texture(deliot and eric 2019 thesis), did you apply that technique?
좋아요좋아요
Hi.guy. Yes, I applied stochastic for terrain works recently for a new product.
좋아요좋아요